![]() All this time, for instance, the MP5's singleplayer and multiplayer spread factor has been reversed-how does that happen? Columns in the server browser have also been reordered to keep unscrupulous operators from using game descriptions to fake player counts, which I have to think isn't quite as much of a problem now as it was in, say, 2001. None of these fixes are going to put Half-Life back atop the Steam Top 100 (although it maintains a surprisingly robust player count for a 20-year-old shooter), but it is kind of amusing to see some of the things that have gone unaddressed until now. If the mod fails to appear in your steam games list, place the mod in your Half-Life 2 directory (Half-Life 2/hlsfix/) and run HL:S with the launch parameter '-game hlsfix' (sans the quotes). Fix various weapon animation/sound issues.Added cl_autowepswitch cvar with values 0/1 to disable/enable auto weapon switching when a new weapon is picked up.Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server).Rollback Post to Revision RollBack TheMasterCavers First World - possibly the most caved-out world in Minecraft history - includes world download. And you just put him in charge of the entire facility. I also only know of mods for 1.7.10 specifically, unless you count my own 'jar' patch for 1.6.4, though it seems to be Forge compatible). Reordered columns in server browser to prevent game descriptions from being used to fake server player count Hes the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived.Fixed NPC turn rate when running at >60FPS.Fixed missing localizations in spectator UI.Added auto-saving of several cvars (HL #2237).Fixed progress bar for individual files in resource download always showing at 100%.Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer. ![]() Fixed inability to reload a partially empty weapon after reloading a save game.Fixed erroneous return in SV_ClipToLinks (HL #1685). ![]()
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